Castle System

undoomed
3 min readFeb 25, 2022

After entering the game, what comes into players’ view firstly is the beautiful Crystal Castle, which is the main interface for the players’ daily activities. Some buildings are acquired by default, while others require the player to invest resources to build them. Players can click one building to open the corresponding menu window, and there is no need to repeat the construction. In terms of the functions, there are several different categories, such as recruiting heroes, gathering resources, combat, etc. Also, there are several buildings in the castle that are reserved for future updates, such as Resources Silo, Mana Vortex and Summoning Portal. In this article, the functions of various buildings are explained in detailed one by one.

1. Tavern: Obtained by default. Players can recruit heroes here. Each one costs 25 USDT, and there is no limit to the number of recruits.

2. Mage Guild: Obtained by default. It allows players to obtain magic scrolls. Each time players need to spend 10 USDT to open a mystery box of the magic scroll, and get a random scroll from level 1 to level 5. Level 1 is the lowest, level 5 the highest, and the probability of obtaining from levels 1 to 5 is 45%, 25%, 15%, 10%, 5% respectively.

3. Blacksmith: Obtained by default. Players can obtain excellent equipment. It costs 10 USDT to open a mystery box of equipment each time, and randomly get one piece of equipment from level 1 to level 5. The odds are the same as magic scrolls above.

4. Marketplace: Obtained by default. This market in the game mainly provides players with a place to quickly exchange major resources. In the market, players can find direct access to trading pair links of the decentralized exchange.

5. Economical buildings: Players can stake heroes to those buildings to gain crystals, and the generated crystals can be collected at any time. The economical buildings mainly include the Town Hall, the City Hall and the Capitol, and the differences among them are as follows:

Note: Players can stake a certain amount of COSS in these three buildings to improve Basic Generation Rate. You can check the tokenomics for more information.

6. Combat Buildings: this type includes Barracks, Archer’s Tower, Mage’s Bastion, Training Grounds and Monastery. They share the same function: training and storing castle troops. Players can view all troops information in the Fort, such as the current number of a certain type of troops, maximum storage limit, etc.

Note:

(1) Buildings have to be build in the right order.(ie. You can not build the Mage’s Bastion without building the Archer’s Tower first).

(2) After the number of troops trained reaches the ceiling of Storage Limit, they will stop being trained until they are recruited by heroes.

(3) Players can lock COSS to increase the basic Daily Training Rate and Storage Limit. The specific formula is: The Improved Daily Training Rate = original Daily Training Rate * (1 + Number of locked COSS * Period / the Max. Locked COSS number on a certain level * 24). The Period is measured by weeks. For example, if a player has locked 50 COSS tokens in the Barracks for 12 weeks, then during these 12 weeks, the Barracks’ Daily Training Rate is 20*(1+50*12/100*24)=30, and the Storage Limit is increased to 140*(1+50*12/100*24)=210. After 12 weeks, regardless of whether the player withdraws the COSS or not, the basic Daily Training Rate and Storage Limit will be restored to their original data.

The Undoomed team keeps the right to modify the information of this article before the game launch and this content should be considered only as reference.

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undoomed

"Undoomed“ is a play2earn strategy crypto game by @CroesusCrypto_ with fair and balanced tokenomics that is going to redefine GameFi. http://undoomed.space